This Learning Playlist guides you through the key steps of the Design Thinking process:
Empathise
Define
Ideate
Prototype
Test
It is framed within the context of youth work and innovation.
As you progress through the activities, you will explore how a Human-centred design, digital tools, and creative collaboration can help tackle real challenges in your work.
Completing this playlist and collecting at least 4 thematic badges will earn you the final recognition badge for your active learning about innovation development in the field of youth work.
The total learning time is 30 hours, consisting of individual and group learning both in-person and online.
Learning and digital open badges earned in this learning playlist are aligned with the ETS competence model for youth workers (https://europeantrainingstrategy.eu/yocomo/), as well as the EntreComp competence framework (https://joint-research-centre.ec.europa.eu/entrecomp-entrepreneurship-competence-framework_en) and the ESCO database (https://esco.ec.europa.eu/en).
This Learning Playlist is part of the KA2 Cooperation Partnership project Learn INN, supported by the European Union’s Erasmus+ programme.
Мероприятия для завершения
Finish 4 of the marked activities to earn the playlist badge
Выполняйте задания в треках ниже, получайте бейджи и наблюдайте за своим прогрессом
#Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.)
ETS-TR
#Where applicable, includes the community’s needs in the programme design
ESCO
#demonstrate empathy
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
ETS-TR
#Facilitates problem solving
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
ETS-TR
#Enables participants to be creative and think out of the box
ESCO
#brainstorming ideas
#Openness to using different ways and methods to encourage creativity, problem solving and ‘out-of-the-box’ thinking
ETS-TR
#Understands the impact of Artificial Intelligence on choosing learning objectives when using online platforms for learning
ESCO
#innovate
ESCO
#build craft prototypes
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
Мероприятия: 5
Начато: 24
Завершенный плейлист: 23
Время на выполнение: 13 часов 30 минут
Поделиться:
Организаторы
Awero
Badge issuer recognized with
Badgecraft размещает эту платформу и разрабатывает ее вместе с ведущими образовательными организациями. Программа Европейского Союза Erasmus+ выделила софинансирование для создания первой версии этой платформы. Свяжитесь с support@badgecraft.eu.