This Learning Playlist guides you through the key steps of the Design Thinking process:
Empathise
Define
Ideate
Prototype
Test
It is framed within the context of youth work and innovation.
As you progress through the activities, you will explore how a Human-centred design, digital tools, and creative collaboration can help tackle real challenges in your work.
Completing this playlist and collecting at least 4 thematic badges will earn you the final recognition badge for your active learning about innovation development in the field of youth work.
The total learning time is 30 hours, consisting of individual and group learning both in-person and online.
Learning and digital open badges earned in this learning playlist are aligned with the ETS competence model for youth workers (https://europeantrainingstrategy.eu/yocomo/), as well as the EntreComp competence framework (https://joint-research-centre.ec.europa.eu/entrecomp-entrepreneurship-competence-framework_en) and the ESCO database (https://esco.ec.europa.eu/en).
This Learning Playlist is part of the KA2 Cooperation Partnership project Learn INN, supported by the European Union’s Erasmus+ programme.
Activities to complete
Finish 4 of the marked activities to earn the playlist badge
Complete the following activities, earn badges and you will see your playlist progress updated
#Выбар і распрацоўка адпаведных метадаў для збору, інтэрпрэтацыі і распаўсюджвання інфармацыі (дадзеныя, рэсурсы, высновы і г.д.)
ETS-TR
#Калі дастасавальна, уключае патрэбы супольнасці ў распрацоўку праграмы
ESCO
#demonstrate empathy
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
ETS-TR
#Палягчае рашэнне праблем
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
ETS-TR
#Робіць ўдзель_ніц здольнымі быць творчымі і думаць нестандартна
ESCO
#brainstorming ideas
#Openness to using different ways and methods to encourage creativity, problem solving and ‘out-of-the-box’ thinking
ETS-TR
#Разумее ўплыў штучнага інтэлекту на выбар мэт навучання пры выкарыстанні онлайн-платформаў для навучання
ESCO
#innovate
ESCO
#build craft prototypes
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
Activities: 5
Started: 24
Completed playlist: 23
Time to complete: 13 hours 30 minutes
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Organisers
Awero
Badge issuer recognized with
Awero not-for-profit organisation manages this platform and develops it together with leading educational organisations. The European Union's programme Erasmus+ granted co-funding for building the first version of this platform. Contact support@awero.org.