This Learning Playlist guides you through the key steps of the Design Thinking process:
Empathise
Define
Ideate
Prototype
Test
It is framed within the context of youth work and innovation.
As you progress through the activities, you will explore how a Human-centred design, digital tools, and creative collaboration can help tackle real challenges in your work.
Completing this playlist and collecting at least 4 thematic badges will earn you the final recognition badge for your active learning about innovation development in the field of youth work.
The total learning time is 30 hours, consisting of individual and group learning both in-person and online.
Learning and digital open badges earned in this learning playlist are aligned with the ETS competence model for youth workers (https://europeantrainingstrategy.eu/yocomo/), as well as the EntreComp competence framework (https://joint-research-centre.ec.europa.eu/entrecomp-entrepreneurship-competence-framework_en) and the ESCO database (https://esco.ec.europa.eu/en).
This Learning Playlist is part of the KA2 Cooperation Partnership project Learn INN, supported by the European Union’s Erasmus+ programme.
Aktividat pa kompletá
Finish 4 of the marked activities to earn the playlist badge
Kompletá e siguiente aktividatnan, gana badge i lo bo mira progreso aktualisá di bo playlist
#Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.)
ETS-TR
#Where applicable, includes the community’s needs in the programme design
ESCO
#demonstrate empathy
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
ETS-TR
#Facilitates problem solving
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
ETS-TR
#Enables participants to be creative and think out of the box
ESCO
#brainstorming ideas
#Openness to using different ways and methods to encourage creativity, problem solving and ‘out-of-the-box’ thinking
ETS-TR
#Understands the impact of Artificial Intelligence on choosing learning objectives when using online platforms for learning
ESCO
#innovate
ESCO
#build craft prototypes
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
Aktividat: 5
Started: 24
Playlist kompletá: 23
Time to complete: 13 ora 30 minüt
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Organisadónan
Awero
Badge issuer recognized with
Badgecraft ta fasilitá e plataforma akí i ta desaroy'é huntu ku organishonnan líder den edukashon. E programa Erasmus+ di Union Europeo a ko-finansiá kreashon di e promé vershon di e plataforma akí. Tuma kontakto ku support@badgecraft.eu.