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Veiklos Grojaraščiai Įvertinimas

110veiklų

1
Technologijos ir kompiuteriai
3D ir Erdvinio Garso susitikimų erdvės ir įrankiai
Nectarus
#skaitmeninės technologijos, #organizuoti mokymą, #organizuoti susitikimus
Prisijungti
1
Designing educational programmes
Nectarus
#Is comfortable with exploring and experimenting digital technologies and tools, #Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.), #Refers to various ways of collecting information, #Identifies and prevents risks connected to collecting and sharing data , #Identifies the information relevant to an issue or a question, #Knows about power structures behind digital technologies and connected issues as datification, etc
1
Facilitating learning
Nectarus
#Ability to listen actively, #Ability to be empathetic, #Ability to clearly express thoughts and emotions, #Readiness to include a space for emotions in all situations, including online environments, #Skill of initiating and supporting self-reflection on learning, #Ability to guide others to channel feelings into action, including in online environments, where appropriate
1
Designing programmes
Nectarus
#Atsižvelgti į neformaliojo ugdymo principus ir juos taikyti kuriant programą, ypatingą dėmesį skiriant „jaunimo orientacijai“, „skaidrumui“, „demokratinėms vertybėms“, „dalyvavimui“, „įgalinimui“ ir „socialinei transformacijai“, #Knowledge of the values and key principles of non-formal learning, #Willingness to research and stay up-to-date with the newest developments in non-formal learning-related practices
1
Tarptautinis ir tarpkultūrinis
Nectarus
#programme management, #distribute activities, #planning
2
Technologijos ir kompiuteriai
Nectarus
#elektroninis mokymasis, #mokymosi technologijos, #mokymosi valdymo sistemos, #rengti jaunimo programas, #bendrauti jaunimo gerovės klausimais
1
Learning to learn
Nectarus
#Is comfortable with exploring and experimenting digital technologies and tools, #Refers to various assessment and self-assessment principles and methods, #Applies appropriate methods and digital tools for assessment and self-assessment of their own learning achievements
1
Asmeninis tobulėjimas
Nectarus
#Coping with uncertainty, ambiguity and risk, #Dares to face and deal adequately with ambiguity with regard to the group’s and individuals’ realities, #Reflecting acceptance of ambiguity and change, #Refers to theories, concepts and experiences that relate to ambiguity and change in the activity and when designing the educational approach
1
Facilitating learning processes
Nectarus
#Selecting, adapting or creating appropriate methods, #Identifies analog and/or digital methods and their sources, suitable for different environments and situations, #Explains the methodologies used in youth training when choosing, adapting and creating methods, #Applies methodologies used in youth training when choosing or adapting methods, #Creates and adjusts methods according to different environments and situations
1
Designing educational programmes
Nectarus
#Designing educational programmes, #Selecting, adapting or creating appropriate methods, #Uses digital technologies to create / foster participation, #Refers to relevant digital technologies, tools and related uses in non-formal learning settings
1
Facilitating learning
Nectarus
#Readiness to upskill and stay up-to-date with existing methods and related sources and tools, #Openness to using different ways and methods to encourage creativity, problem solving and ‘out-of-the-box’ thinking, #Knowledge on how to look for information about methods and methodology and how to share the resources adequately, #Knowledge of the principles of methodologies used in the field of youth, #Skill of choosing appropriate methods and assessing young people’s learning needs and objectives, #Siekti užsibrėžtų edukacinių tikslų pasitelkiant konkrečius būdus ir metodus, kurie skatina kūrybiškumą ir problemų sprendimą
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