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STEAM kits for future focused skills and learning

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STEAM kits for future focused skills and learning

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Content

Explore some science in a simple and fun way.


STEAM Kits are a set of learning tools and games that enable you to learn Science, Technology, Engineering, Art, and Math skills. Each kit offers fun activities to learn independently or as a group!

Get some STEAM kit and start exploring what you can create. After trying out and playing, reflect on the following questions:
  • What was your experience of using a STEAM kit? What impact did it have on you?
  • How can you use this game in your training and learning activities?
Submit your reflection responses to the badge evidence below.

Watch some examples of STEAM kit activities:




If you do not have access to the STEAM kits, have a blast with STEAM using the STEAM Activity Guide prepared and promoted by the National Youth Council Of Ireland.

Awero organisation collaborated with the Youth Work Ireland Midlands to create this educational resource and activity to support trainers' digital competence development.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally. In particular:
  • Is comfortable with exploring and experimenting digital technologies and tools
  • Promoting creativity, problem-solving and 'out-of-the-box' thinking
  • Enables participants to be creative and think out of the box
  • Facilitates problem solving
  • Dares to improvise and experiment and to acknowledge the importance of this

Want to endorse (?) our organisation, this activity and/or badge - send us an email! Contact us at info@awero.org for further questions.



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STEAM Kits Explorer Get this badge

Badge earner took time to discover STEAM kit to explore some science in a simple and fun way.

To earn this badge, trainer:
  • Used a STEAM kit to accomplish a creative science activity.
  • Reflected on their experience and impact and shared how can they use STEAM kits in training and learning activities, including potential risks and challenges.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 45 mins.
Tasks
Task no.1
Evidence verified by: one activity organiser
Use a STEAM kit to explore and learn its opportunities for training and learning. Share your reflection on the following questions:
  1. What was your experience of using STEAM kit? What did you do and accomplish?
  2. What impact did it have on you?
  3. How can you use STEAM kits in your training and learning activities?
  4. What are the potential risks and challenges of using this technology?
If you have, include images or video from your STEAM kit creative activities and results.

Skills

ETS-TR
#Promoting creativity, problem-solving and 'out-of-the-box' thinking
ETS-TR
#Enables participants to be creative and think out of the box
ETS-TR
#Facilitates problem solving
ETS-TR
#Dares to improvise and experiment and to acknowledge the importance of this
ETS-TR
#Is comfortable with exploring and experimenting digital technologies and tools
Facilitating learning processes
Added to playlist (1)
Time to complete: 45 minutes
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Organisers

Nectarus

Used in playlists

Learning with and about digital technologies
Nectarus
Created on Appraiser
Badgecraft hosts this platform and develops it together with leading educational organisations. The European Union's programme Erasmus+ granted co-funding for building the first version of this platform. Contact support@badgecraft.eu.
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