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Designing resources for Digital Youth Work Training

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Designing resources for Digital Youth Work Training

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Get your team and decide what kind of digital youth work or training activity/ topic/ tool do you want to design/build?
Consider the needs of the target group that you work with and follow the set of questions guiding you through the development of a prototype, which can be useful in the context of digital youth work and/or training.

Watch this video on the essentials of Digital Youth Work and what to consider when designing an activity or a tool.


Use the template attached to start describing a prototype and be ready to test it with your target group early in the process.
Collect feedback, improve and experiment!

Get some inspiration
Good practices collected in the Digital Youth Work project


Αποκτήστε το σήμα δραστηριότητας

Designer of Digital Youth Work Tools and Activities Αποκτήστε αυτό το σήμα

Badge earner has become familiar with the key resources and practices onon digital youth work and developed an activity or a tool, which can be used in the context of digital youth work and/or training.

To get this badge, trainer:
  • Cooperated in the international team
  • Developed a tool or an activity
  • Uploaded the description, which was approved by the course facilitator.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 6 hours.
Εργασίες
Αρ. Εργασίας 1
Τα στοιχεία επαληθεύτηκαν από: Ένας διαχειριστής έργου
Upload a filled-in template provided with all essential details describing aims, target group and how this prototype can be used in the digital youth work/ training settings.
The file will be reviewed by one of the course facilitators.

Δεξιότητες

ETS-TR
#Σχεδιασμός εκπαιδευτικών προγραμμάτων
ETS-TR
#Επιλογή, προσαρμογή ή δημιουργία κατάλληλων μεθόδων
ETS-TR
#Uses digital technologies to create / foster participation
ETS-TR
#Refers to relevant digital technologies, tools and related uses in non-formal learning settings
Designing educational programmes
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Nectarus
Η Badgecraft φιλοξενεί αυτήν την πλατφόρμα και την αναπτύσσει μαζί με κορυφαίους εκπαιδευτικούς οργανισμούς. Το πρόγραμμα Erasmus + της Ευρωπαϊκής Ένωσης συγχρηματοδότησε την κατασκευή της πρώτης έκδοσης αυτής της πλατφόρμας. Επικοινωνήστε με το support@badgecraft.eu.
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